
Gaming can involve a wide variety of games, including video games using consoles (such as Wii), handheld gaming systems such as DS, online games (including games for individual players such as Sudoku, and games for multiple players, such as role playing games), “analog” or traditional games (including board games and cards), scavenger hunts and geocaching.
Crystal suggested several reasons why librarians should consider gaming in the library:
- Gamers are not just a niche group; a recent American study indicated that 53% of adults play video games of some kind
- Gamers are not a homogeneous group; the largest demographic group of online gamers is women over 40, and the average age of online gamers is 35
- Games appeal to everyone from toddlers to seniors; some public libraries purchasing Wii systems for their seniors’ programs
- Video games are outselling DVDs and CDs, both of which are available in libraries
- ALA has held a Gaming, Learning and Libraries Symposium for the past two years
- Games can be used for library orientation
- Gaming can help the students view the library as being current and fun
- Gaming can attract students who might not otherwise come into the library
Did she talk about public performance rights? A gaming event is something I have discussed with a few people here but the public performance issue continues to come up, as with film.
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